Denver Comic Con
June 30 - July 2, 2017
Soldier: We’re gonna need some bigger guns!
Golem: How ’bout these guns? Oh yeah!
(Sometimes I have a hard time thinking of something to write about a page. This may be one of those times.)
*insert obligatory TF2 joke here*
Panzerschreck. Noun. From Panzer = Tank, Schreck = scare, fright.
Looks like right now it is Panzer who get’s the surprise.
The Panzerschreck was an actual German weapon in World War II, an anti-tank rocket based on the Bazooka. After the war, the Russians made modifications to the Panzerschreck and called it the RPG.
As for the effectiveness of the .50 caliber weapon against the Panzer, weak spots would be the eyes, ears, and mouth. Is it wrong that I could picture a bullet going in one ear and out the other?
not wrong just troubling
I quite like the body check approach. This encounter could just as easily have been a heavy gun duel with egregious collateral damage. Instead, we have character growth, an attempt to heroically resolve a situation with minimal risk to others. Very nice. Looking forward to further panels of the team coming together instead of coming undone.
Also, good combat tactics. Panzer’s handheld artillery piece will probably do more damage to the Golem than Max’s .50cal Gatling gun would do to Panzer – triply so if Panzer has AP rounds for that thing. In close combat, Golem’s size and reach gives it the advantage… assuming it doesn’t trip over its own feet again.
I’d like to see how well Panzer stands up to his own weapon. The Golem ought to be able to fire it, and the Captain might be strong enough. Still, heavy machine gun fire should hurt Panzer even if it didn’t injure him.
By the looks of it, I don’t think it is a body check. I think it was a punch, but from the crumpling effect in his arm I think it might have been specifically aimed at the arm that was holding the hand cannon. As you say, nice character development for max! Get rid of the opponent’s ability to deal harm to others before actually trying to defeat him utterly.
Disarming. An all too often neglected tactic. I’ll reiterate this when someone loses an arm…
“No! Bad superhuman Nazi! No biscuit!”
If he’s like a real tank, shouldn’t his armor be weakest from the top?
(Heh, I think if it was a Golden Age/Silver Age comic that would be the actual solution, get higher ground)
Max did pick his target. Good job.
I love the symmetry of Max/The Golem doing to Panzer what Panzer did to Luke. 🙂
Oh wow. The SFX layout on this page is really well done.
Thanks! Arranging and fitting in the sound effects can be a challenge sometimes. Glad you liked them here.
OK, “DONK” as a sound effect? Brilliantly done!
“DONK,” indeed! In addition to Shawn’s masterful plotting and dialogue, he comes up with nearly all of the sound effects.
Her-a I come-a knockin’!
“This DONK shall be the tolling of your DOOOOOOOOOOM!”
(Insert ‘badonkadonk’ joke here)
I just realized… Panzer has even more facial expressions! He can smile and be shocked. For a very long time I assumed he could not do any of those things.
Yep, he can move his face, like the rest of his body (however, his vocal chords are too rigid to vibrate, so he can’t speak).
How can we kill/ injure panzer? With being 100% living metal through and through I can see a few ways:
– High velocity anti Tank rounds
– Heat rounds (bazooka/ panzershreck)
– shaped charges (no doubt the american assault team brought some with em, usefull things for prie-ing open armoured doors and stuff)
– extreme cold. As in liquid nitrogen cold. Panzer becomes brittle and will break after a shake.
– acid spray
and lastly electrocution. Fuse those insides.
I think only a few apply. It so happens one of the specialists is wielding an electrocution type weapon. Go figure! 🙂
there’s also just denting him. a lot. with giant metal fists 😉
Chlorine Triflouride was developed during World War II. Before the nuke, even.
[Sorry to pick nits, but AP rounds are the same as HEAT (in WWII, they didn’t have effective kinetic penetrators), and they get their armor-piercing power from being shaped charges.]
If Panzer has to breathe, they could just find some poison gas. Probably not too much of that around, though – most armies stopped making it after WWI showed how ineffective it is.
US soldiers were often issued thermite grenades for demolition work. Bombadier might have some. Granted, Max would have to hold Panzer down for this to work, since the reaction takes 10-20 seconds to get to full temperature, even more to melt through anything.
lol, I would advise you read this: http://forum.worldoftanks.eu/index.php?/topic/407211-tank-ammunitions-of-ww2-overview/
Heat is indeed an AT round. Not all WW2 AT rounds where heat though.
As a matter of fact; most where not. It is further ilustrated by the guns themselves which evolved bigger bore but mist of all longer barrels for higher muzzle velocities.
heat does not need high muzzle velocity. Hence the application on rockets and even hand grenades.
O and boys!! Remember your basic training!! watch your spacing and take cover. Don’t bunch up. One grenade could get you all.
They clearly forgot in panel 1 & 2. Not wise against a canon wielding maniac.
Blame it on the artist for putting those poor G.I.s in such a dangerous position…
I actually pumped my fist and said “yeah!” out loud.
The guy from the game Luck Tower: “Smashy smashy!”
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